Learning is serious but that doesnt mean it has to be grim' William Glasser, M'D' - PowerPoint PPT Presentation

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Learning is serious but that doesnt mean it has to be grim' William Glasser, M'D'

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Title: Learning is serious but that doesnt mean it has to be grim' William Glasser, M'D'


1
Learning is serious but that doesnt mean it has
to be grim. William
Glasser, M.D.
Please go to www.twitter.com/LTC_Shaw and sign up
to follow.
2
Our first activity
  • Beginning to create the learning community

3
They asked the question . . .
  • What causes learning in
  • classrooms?
  • The Salmon River GLC Eisenhower Project, an
    eleven-year study,
  • found these answers

4
(No Transcript)
5
Workshop Goal
  • Participants will examine new paradigms
  • and structures for education in the 21st
  • century classroom and school, especially
  • focusing upon, but not limited to, Career
  • and Tech Ed.

6
Participants will . . .
  • 1. Discover and identify the 21st century
  • student.

7
  • 2. Investigate and identify critical attributes
  • of the 21st century classroom and school.

Zoo School, Minneapolis
Aviation High School, Seattle
8
3. Identify specific practices and classroom
structures which support the 21st century
classroom.
Multiple, simultaneous self-directed,
independent and interdependent
Field investigations
Students personal cubicle
9
4. Discuss new paradigms of education,
especially related to technology and careers.
Automotive High School, Brooklyn, NY
Internship at museums
10
Students are not finding any meaning in their
education beyond just getting a grade. . .
Michael Wesch Kansas State University
11
Whats the problem?
  • Students are bored
  • School is not connected with their lives
    outside school
  • Learning is not relevant to life.

12
A Vision of Students Today
http//www.youtube.com/watch?vdGCJ46vyR9oeurlht
tp3A2F2Fmediatedcultures2Enet2Fmediatedcultur
e2Ehtmfeatureplayer_embedded
13
What can we do about it?
  • Create a meaningful curriculum
  • Organize smaller learning communities
  • Utilize the technologies in our curriculum that
    students already use in their everyday lives
  • Rethink knowledge, information, learning,
    teaching and the structure of education.

14
Career and Tech Education
  • We will be examining some examples of 21st
  • century classrooms and schools in action,
  • then analyze them to identify the critical
  • attributes of 21st century education.
  • Not all the examples are specifically
  • designed as career or tech ed, but have
  • excellent ideas and resources.

15
Lets begin . . .
  • Investigating attributes of the 21st century . . .

16
The 21st Century
  • Think, Pair, Share

17
Identifying critical attributes of the 21st
century . .
Think of how the world of the 21st century is
different from the 20th century. If we beamed
someone into this room straight out of 1950 or
for that matter, 1990 - what would you tell them
about what they can expect to see when they go
out the door and into the world? Log in and join
this wiki http//ltc-shaw.wikispaces.com/
18
  • Jot down your thoughts.
  • Find a partner. Share your thoughts.

19
Share Results
  • Critical Attributes of the 21st Century
  • Share your list of critical attributes of the
    21st century critical attributes by posting them
    on our wiki
  • http//ltc-shaw.wikispaces.com/

20
Defining School, Teacher Learner
  • Think, Pair Share Activity
  • Need volunteers to write on chart tablet.

21
The Traditional Definitions
  • Traditionally, what would you see and how
  • would you define, School, Teacher and
  • Learner if you visited 100 schools or
  • classrooms?

22
21st Century Definitions
  • For School, Teacher and Learner

23
The 21st century . . .
  • schools will be laced with a project-based
  • curriculum for life aimed at engaging
  • students in addressing real-world
  • problems, issues important to humanity,
  • and questions that matter.

24
School redefined in the 21st century . .
  • From buildings to nerve centers, with walls
  • that are porous and transparent, connecting
  • teachers, students and the community to
  • the wealth of knowledge that exists in the
  • world.

25
Schools in the 21st century will not be
confined by their walls, but will be
encompassing of the entire community and the
world.
26
Teacher Redefined
  • From primary role as a dispenser of
  • information to orchestrator of learning
  • and helping students turn information into
  • knowledge, and knowledge into wisdom.

27
The 21st century will require knowledge
generation, not just information delivery, and
schools will need to create a culture of
inquiry.
28
Learner Redefined
  • In the past - a learner was a young person
  • who . .
  • went to school,
  • spent a specified amount of time in certain
    courses,
  • received passing grades
  • and graduated.

29
Today we see learners in a new context . . .
30
First . . .
  • We must maintain student interest by
  • helping them see how what they are
  • learning prepares them for life in the real
  • world.

31
Second . . .
  • We must instill curiosity, which is
  • fundamental to lifelong learning

32
Third . . .
  • We should be flexible in how we teach.

33
Fourth . . .
  • We must excite learners to become even
  • more resourceful so that they will continue
  • to learn outside the formal school day.

34
The 21st Century
35
Technological Revolution
  • The advent of new technologies and
  • multimedia are causing a more dramatic
  • revolution than the transition from an oral
  • to a print culture.

36
Technology and Globalization
  • As the new millennium dawns we find
  • ourselves in the midst of a technological
  • revolution as well as dramatic demographic
  • and socio-political changes.
  • Douglas Kellner, UCLA

37
Our Media Culture
38
Globalization Diversity
39
Technologies
40
Little ones are high-tech, too . . .
41
Social Media
42
Global Issues
From www.FacingtheFuture.org an excellent
resource.
43
Immigration
  • The United States is currently experiencing
  • the largest immigration wave since 1900,
  • and this wave is 50 larger than the wave
  • of 1900.

44
U. S. Demographics
45
Linguistic Diversity
  • Over 100 languages in New York Public Schools
  • Over 90 languages in Los Angeles Public Schools
  • Top five non-English languages in schools today
    are Spanish, Chinese, Vietnamese, Korean and
    Tagalog.
  • Study conducted at UCLA

46
Did You Know?
http//www.youtube.com/watch?v5o9nmUB2qls
47
Multiple Literacies
48
21st Century Education
  • What should education look like in the 21st
    century?

49
Critical Attributes 21st Century Ed.
50
Education in the New Millennium
51
20th vs 21st Century Classroom
  • See handout.
  • Lets use and add to these as we proceed
  • through our session, viewing videos,
  • analyzing, discussing, creating and
  • planning!

52
New Schools, Learners Teachers
53
The iKid
54
The iKid . . .
Grew up in a media-saturated, techno- drenched
atmosphere.
55
The iKid . . .
. . is trained to absorb and process information
in fundamentally different ways.
56
The iKid . . .
. . is more likely to be armed with a cell phone,
an iPod and a laptop than with a spiral notebook
and a 2 pencil.
57
Schools are scrambling
. . to find out how to use these same tools and
information-distribution techniques to reach and
excite young minds.
58
The iKids brain . . .
. . is shaped by various information streams
sometimes referred to as memes constantly
popping and sparking and competing for attention.

59
The MEdia generation
This new generation of digital learners take in
the world via the filter of computing devices
60
The MEdia generation tools
  • Take with them everywhere
  • Cell phones
  • Handheld gaming devices
  • PDAs

61
The MEdia generations tools
  • While at home they use
  • Computers
  • TVs
  • Game consoles

62
How much use?
Young people (ages 8-18) mainline electronic
media for more than six hours a day, on average.
63
Multitasking
Many are multitasking listening to music while
surfing the Web or instant-messaging friends
while playing a video game.
64
How do educators compete?
By using these tools to design and deliver a
curriculum that is real-world, project-based,
engaging and relevant to the students and the
world of the 21st century . . .
65
How to motivate students
Over half the students in a nationwide survey
said their classwork is easy, and two-thirds
reported they would work harder if their
coursework were more interesting or challenging.
66
Media Literacy
  • We want to consider, when we are looking
  • at incorporating these technologies into the
  • classroom that we are not just adding
  • gadgets, but adding tools that enable
  • learning at higher levels.

67
We need to push our students beyond what they
know - using applications such as Facebook and
YouTube for entertainment purposes -
68
- so that they become enabled to realize and
leverage the existing media environment
themselves, and understand that these are
powerful tools for learning, as well as tools of
empowerment for changing the world!
69
The good news is . . .
  • Most of the Web 2.0 tools students use
  • today were just invented in the past few
  • years so we are ALL natives in this new
  • landscape!
  • They may know about Facebook, etc., but
  • they rarely know how to use critical
  • thought, or how to use these tools to create
  • something meaningful and new.

70
Were all in this boat together!
  • So dont worry if you do not already know
  • how to use all these emerging tools you
  • and your students can explore and learn
  • how use to them together!

71
Say, Look What Theyre Doing!
Build SF Institute's School-to-Career
Program Architectural projects and internships
integrate real-life math, science, design, and
technology skills for San Francisco high school
students. http//www.edutopia.org/learning-design
72
21st Century Tools
In the next group of slides you will find a list
of various, specific tools to use in the
classroom and here we are talking about the
21st century classroom, which expands beyond the
four walls of the traditional classroom which
is actually our global community. For each tool
you will see a list of possible uses, and you
will frequently find links to articles, videos,
and relevant web sites with additional
information related to that tool. Have fun!
73
Evaluating my school or classroom
  • What technologies do my students use in their
  • everyday lives? Survey your students.
  • How many of these technologies am I utilizing to
    deliver the
  • curriculum?
  • New Tech Tools and Ideas what new technologies
    have I
  • learned about that I could be using in my
    classroom?
  • Which technologies will I implement in my
  • classroom and how?

74
Notice
  • We are aware that many district policies will be
    obstacles to
  • the use of these tools. Some districts prohibit,
    or block,
  • access to the Internet, or to YouTube. Others do
    not allow
  • students to carry cell phones.
  • The only recommendation we can make here is that
    you
  • become proactive in changing district policies
    and do what you
  • can in the meantime!
  • One good place to look for information on this
    issue is Scott
  • McLeods blog, Dangerously Irrelevant.
  • http//www.dangerouslyirrelevant.org/

75
iPhones
  • Consider the portability of texts, the
  • potential for blogging or taking notes and
  • pictures in the field, the use of GPS for
  • science and geography, the possibilities for
  • organizing learning, the options for the
  • music classroom, the opportunities to
  • collaborate with other learners in
  • geography-agnostic ways.

76
iPods
  • Recording classroom notes
  • As assessment tools incorporating speech and
    music
  • Uses for second language learners
  • Review mini-lectures
  • Studying on the go
  • See Media Literacy Skills at
  • http//www.edutopia.org/media-literacy-skills

77
Digital Camera
  • Historical photo essay
  • Recording while in the field
  • Visual literacy development
  • Environmental photo essay
  • Social issue photo essay
  • Record history, teach and create change!

78
Video Camera
  • Student-produced documentaries such as those seen
    on Discovery, Science Channel, and also how-to
    and cooking shows! From car repair to soufflés
    to environmental studies . . .
  • Feature-length student-produced films
  • Recording oral histories
  • Recording history
  • Teaching
  • Tools for creating change
  • Great tool for assessments
  • Community involvement projects such as a
    student film festival.

79
Laptop Computers
  • Portability of files
  • Student motivation
  • Possibilities for independent and collaborative
    research
  • Global, collaborative classroom projects
  • See Mary Scroggs Elementary School a Wired
    Education at
  • http//www.edutopia.org/mary-scroggs-elementary-sc
    hool

80
Web Site Design
  • Web site design is a great way for students
  • to organize and present what they have
  • learned. It can be done within the context
  • of a global, collaborative project, a course, a
    team
  • project or an individual project.
  • Its a great way to build skills in 21st century
  • Literacies such as visual literacy, aural
  • literacy, financial literacy, cyberliteracy,
    information
  • literacy and multicultural literacy.

81
Tools for Web Design
  • www.NetVibes.com - provides a free tool for
  • creating interactive web sites which may be
  • public or private.
  • It is a great resource for a course or class
  • web site.

82
The Tubes
  • www.YouTube.com
  • www.TeacherTube.com
  • www.StudentTube.com
  • To truly understand the power of these tools
  • please view an excellent video
  • An Anthropological Introduction to YouTube.
  • http//www.youtube.com/watch?vTPAO-lZ4_hU

83
Editing Videos to Upload
  • Here are some tools your students can use to
  • create great videos to place online.
  • Screen capture www.CamStudio.org
  • Video Editing Sony Vegas
  • http//www.sonycreativesoftware.com/products/vegas
    family.asp
  • Read an interview with Michael Wesch- also please
  • read the Comments and his answers to them.
  • http//battellemedia.com/archives/003386.php

84
Videoconferencing
  • This class in the USA is videoconferencing with
    students in Jakarta!
  • See their web page at
  • http//www.yellow-springs.k12.oh.us/ys-mls/Indones
    ia_videoconference.htm
  • Other great examples in this video a must
    watch! The Global Dimension
  • http//www.edutopia.org/global-dimension-walter-Pa
    yton

85
Second Life Virtual Reality
  • Second Life is a 3D, multi-user, interactive,
  • user-created world. See the D.I.D.I Initiative
    for
  • supporting youth initiatives that create lasting
  • benefit to their communities!
  • http//www.globalkids.org/?id69

86
Virtual Classrooms
  • In addition to programs such as Second Life,
    there are a
  • growing number of virtual classrooms. These are
    real-time,
  • live classrooms in which participants from
    anywhere in the
  • world can work and learn together.
  • Unlike Second Life or videoconferencing, these
    vcs offer
  • participants the opportunity to see and hear each
    other as
  • well as to divide into smaller working groups
    when needed,
  • then reconvene, share online white boards,
    videos, share and
  • edit documents, including PPTs. And much more!

87
Global Classrooms
  • There are many excellent online sources where you
  • may create or join an online, global,
    collaborative
  • classrooms project.
  • A popular one is www.ePals.com
  • I recommend conducting a search for classrooms
  • that meet your criteria country, language,
    grade
  • level, age, etc., and contacting them directly
    its a
  • large site. I am also including a list of many
    more
  • as a separate attachment.

88
Diigo
  • Web 2.0 has brought us many excellent tools for
  • online research and collaboration.
  • For example, with Diigo, your students can form
  • online communities, share content, edit any page
  • online by highlighting it, adding sticky notes to
    it,
  • etc.! Its really amazing! Visit their web site
    and
  • watch the demo.
  • http//www.diigo.com/

89
Blogs
  • A blog (a contraction of the term weblog) is a
  • type of website, usually maintained by an
    individual
  • with regular entries of commentary, descriptions
    of
  • events, or other material such as graphics or
    video.
  • Entries are commonly displayed in reverse-
  • chronological order. "Blog" can also be used as a
  • verb, meaning to maintain or add content to a
    blog.
  • Read more about blogs at http//en.wikipedia.org
    /wiki/Blog

90
The Flat Classroom
The Flat Classroom Project is a global,
collaborative classroom that uses a wiki and
blogs to collaborate. http//flatclassroom09-1.fl
atclassroomproject.org/About Your students may
create free individual or class blogs
using Blogger! www.blogger.com/start See my
blog at http//21st-century-schools.blogspot.com/
I need to add to it, but what is there is good!
You can scroll down and read about Hurricane
Ikes impact on us in Pensacola, Florida many
miles from the hurricane! It wasnt a great
video, but it was so exciting that I made a
little video with a cheap cell phone and posted
it on YouTube to share with some friends. THEN I
discovered some really good videos taken at
Pensacola Beach when Ike went by! Enjoy!
91
Wikis
  • A wiki is a collection of Web pages designed to
    enable anyone
  • with access to contribute or modify content.
  • Wikis are often used to create collaborative
    websites and to
  • power community websites. The collaborative
    encyclopedia
  • Wikipedia is one of the best-known wikis.
  • "Wiki" (/wi ki/) is a Hawaiian word for "fast".
    "Wiki" can
  • be expanded as "What I Know Is," but this is a
    backronym
  • Read more about wikis at http//en.wikipedia.org
    /wiki/Wiki

92
Teaching Administrators About Wikipedia This is
an excellent article about Wikipedia and its
dependability! http//www.dangerouslyirrelevant.o
rg/2008/11/teaching-administrators-about-wikipedia
.html
93
Free Wikis for your Class
  • Your class can create wikis free for schools
    at
  • www.wikispaces.com
  • For some curriculum ideas and student
    projects/products using
  • multimedia please see the Great Race Curriculum
    wiki, designed for
  • a global collaborative classrooms project. It
    has many resources.
  • Unfortunately the project was not finished
    because the actual Great
  • Race, upon which it was based, was cancelled when
    China revoked
  • travel visas through their country.
  • https//greatracecurriculum.wikispaces.com/

94
iTunes U its a must have!
  • iTunes U is a part of the iTunes Store featuring
    free
  • lectures, language lessons, audiobooks, and more,
  • that you can enjoy on your iPod, iPhone, Mac or
    PC.
  • Explore over 100,000 educational audio and video
  • files from top universities, museums and public
  • media organizations from around the world.
  • It also has a great K-12 Section!
  • http//www.apple.com/education/guidedtours/itunesu
    .html?cidITS-ITUMAIN080829-CN4X9

95
EAST Labs
  • Environmental and Spatial Technology

96
Three years ago I visited a small school district
in Arkansas. The student population at their
high school was approximately 320. The teachers
kept talking about something they called their
EAST lab. After the workshop I asked to see
the lab. The principal took me to see it,
explaining that it contained over 500,000 worth
of equipment and software and that they had
not paid one penny for it!
97
The lab contained equipment ranging from
state-of-the-art architectural design and
blueprint machines to photography to virtual
reality. Some of the high school students had
made a trip to tour NASA in Houston, and when
they came home, they created a virtual tour of
NASA for the district! Later they drove me by a
new building that was under construction
designed completely by the students! It was very
impressive! Another interesting fact the
teacher assigned to the lab had no idea how to
use any of the equipment or software. The
students had learned how on their own and with
the help of online tech support and tech manuals.
They were winning national awards with their
projects! For more information see
http//www.eastproject.org The www.glef.org web
site also has several videos featuring students
and teachers working in EAST Lab projects!
98
So what about education in the new millennium?
99
Career and Tech Ed
  • Career Academies
  • Museums
  • Internships
  • Smaller Learning Communities
  • Global Collaborative Classroom Projects

100
Medicine Health Institute
Bioethics Health Care
Reform
101
The Film Institute
102
Design Applied Technology Institute
We Are the Robots
  • How do robots connect to
  • Science
  • Art
  • Math
  • Music
  • Film Media Culture
  • Medicine
  • Social Studies and more?

(Advanced Step in InnovativeMobility),robot
Miss Q1 robot
http//www.truveo.com/KraftwerkRobotslive/id/36028
843956182672 and a different version is at
http//www.youtube.com/watch?vVXa9tXcMhXQ
103
Service-Learning
A teaching and learning strategy that
integrates Meaningful Community Service with
Instruction and Reflection to
 
104
Enrich the learning experience, Teach
civic responsibility, and Strengthen
communities.
105
(No Transcript)
106
Activity - Jigsaw
  • Here you will examine some Thought
  • Sparkers statements and ideas about
  • educational change and technologies in 21st
  • century education.
  • At the same time, you will be learning an
  • important classroom strategy which you may
  • implement in your classroom immediately.
  • Thought Sparkers are online at
    http//www.scottmcleod.net/storage/Thought20Spark
    ers.pdf

107
Steps to Jigsaw
  • Divide the class into several groups of equal
    size.
  • Keep groups small enough for meaningful
    discussion.
  • Designate as Expert Groups - each will become
    expert on a different area or aspect of the issue
    or concept being studied by the entire class.

108
  • Experts Jigsaw - each Jigsaw Group has at least
    one expert from each of the Expert Groups. The
    experts then teach each other.
  • Jigsaw Group creates the demonstration/assessment
    product.
  • Performs for or presents to the entire class or
    another audience.

109
Jigsaw Diagram
Expert Group A
Expert Group B
A
A
B
B
A
A
B
B
A
B
Jigsaw Group
C
D
C
D
C
D
C
C
D
D
Expert Group C
Expert Group D
110
Jigsaw is valuable in that it . . .
  • Forces interdependence and collaboration.
  • Places a great deal of responsibility on each
    student to
  • learn well enough to teach
  • communicate effectively
  • self-assess
  • peer-assess

111
Jigsaw and Thought Sparkers
  • Expert Groups study and discuss some of
  • the Thought Sparkers.
  • What did you learn?
  • What ideas for action did it spark?
  • Why are these ideas important?

112
Experts will . . .
  • Take notes
  • Be prepared to introduce the Thought Sparkers on
    which you are now an Expert.

113
Then Experts will . . .
  • Jigsaw and teach
  • others about the
  • Thought Sparkers on
  • Which you are now an
  • Expert!

114
Jigsaw and Create Product
  • Together create a product that demonstrates what
  • you have learned during this session.
  • It could be a brief skit, a graphic organizer, a
    PPT,
  • a video or a product in any medium of your
    choice.
  • This is your authentic, performance-based
  • assessment.

115
Are Schools Killing Creativity?
  • http//www.ted.com/index.php/talks/ken_robinson_sa
    ys_schools_kill_creativity.html
  • At the TED Conference.
  • Technology, Entertainment and Design
  • Speakers are to give the 18 minute talk of
  • their lives!

116
Resources
  • Generation M Media in the lives of 8-18 year
    olds, a report by the Henry Kaiser Foundation,
    2005 http//www.kff.org/entmedia/entmedia030905p
    kg.cfm
  • From textbooks to text messages and podcasts -
    http//plym.ac.uk/pages/view.asp?page18609
  • Learning in Hand Podcasting in Education
    http//learninginhand.com/podcasting
  • Young Minds, Fast Times The 21st Century
    Digital Learner http//www.edutopia.org/ikid-digit
    al-learner-technology-2008
  • Make a Movie Help Teenagers Improve Their
    Vision http//www.edutopia.org/cinema
  • Visually Speaking Keeping the Arts Alive
    (this article has very good information on the
    brain and learning, as well as visual literacy).
    http//www.edutopia.org/visually-speaking

117
Virtual Environments Enable New Models of
Learning http//secondlifegrid.net/slfe/education-
use-virtual-world Hundreds of K-12 and higher
education membersare engaged in Second Life. The
Open University, Harvard, Texas State, and
Stanford are just a few of the many universities
that have set up virtual campuses where students
can meet, attend classes, and create content
together. Introducing Second Life to K-12
Educators - it is loaded with resources and
links! http//www.slideshare.net/sreljic/introduci
ng-second-life-to-k-12-educators
118
  • Virtual Classroom Programs
  • Elluminate Live www.elluminate.com
  • e-Lecta Live at www.e-lecta.com
  • WizIQ.com - www.wiziq.com

Videoconferencing a Digital Handbook for
Teachers and Students K-12 http//www.d261.k12.i
d.us/VCing/ Tells you everything you need to
know from the equipment you need to creating
lesson plans.
119
Resources for Service Learning
National Service Learning Partnership http//www.s
ervice-learningpartnership.org/site/PageServer?pag
enamePUB_videos Learn and Serve America Online
videos on various service learning
projects http//www.servicelearning.org/lsa/bring_
learning/index.php
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